How to play

Take control of the board

Expand your connected kingdoms until you are the only player with a kingdom—or you control all the land. These four rules explain the decisions behind every turn.

Four rules to get started

Kingdoms, borders, and connections

Learn how finances, attacks, defense, and connected land work together.

Each kingdom has its own finances

A kingdom is two or more connected tiles you own. Each kingdom has a capital and its own treasury. Non-tree tiles earn gold, and the kingdom pays upkeep for its units at the start of your turn.

Your kingdoms belong to the same player, but they do not share gold until connected.

Attack from your kingdom’s border

Select an unused unit, then select one enemy tile bordering its kingdom. The unit can capture from anywhere inside that connected kingdom—it does not need to start next to the target.

Select a unit. Capture once from its kingdom’s border.

Pieces protect nearby land

Units, capitals, and castles defend their own tile and neighboring tiles inside their kingdom. To capture a tile, your unit must be stronger than its strongest defender. Recruit a Villager onto an existing unit to increase that unit’s strength.

Equal strength is not enough. The attacker must be stronger.

Connect kingdoms to combine them

When you connect two of your kingdoms, they become one. Their treasuries combine, one border surrounds the new kingdom, and the capital of the kingdom that made the connection remains.

Breaking an enemy connection can split its kingdom. The side with the original capital keeps the treasury; any new capital begins with no gold.

Keep nearby

Quick reference

Strength, cost, and upkeep

Piece Strength Cost Upkeep
Villager 1 10 2
Spearman 2 20 6
Knight 3 30 18
Baron 4 40 54
Capital 1
Castle 2 15 None

Each added Villager costs 10 gold. Unit costs show the total from scratch.

Unit actions

A unit can capture, chop a tree, or clear a grave once per turn. Moving inside its kingdom does not use the action.

Combining units

Move friendly units together, or recruit a Villager onto a unit, to add their strength up to 4. The result can act only if both units were unused.

Trees and graves

Trees produce no income. Bankruptcy turns a kingdom’s units into graves, which become trees on that player’s following turn.

Controls

Drag or two-finger scroll to pan. Pinch or use a mouse wheel to zoom. Undo and redo remain available until you end the turn.

Winning

Win when no rival has a kingdom, you own every land tile, or you accept a surrender offer after controlling more than 75%. A lone owned tile is not a kingdom and does not keep a player alive.

Ready to take your turn?

Six core maps and one new daily map are free. No account or card required.

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